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- on mouseUp
- global gObjects, gFlag
- puppetSound("ding")
- repeat with i = 1 to gObjects
- if getAt(gFlag, i) = 0 then
- set the visible of sprite (i + 10) to 0
- set the visible of sprite (i + 20) to 1
- set the visible of sprite (i + 30) to 1
- next repeat
- end if
- set the visible of sprite (i + 10) to 1
- set the visible of sprite (i + 20) to 0
- set the visible of sprite (i + 30) to 0
- end repeat
- play done
- end
-